﻿using DeltaGroup.WheelOfJeopardy.Model;

namespace DeltaGroup.WheelOfJeopardy.GameManager
{
    public interface IGameSettings
    {
        /// <summary>
        /// Gets or sets a value indicating whether [debug mode].
        /// </summary>
        /// <value><c>true</c> if [debug mode]; otherwise, <c>false</c>.</value>
        bool DebugMode { get; set; }

        /// <summary>
        /// Gets or sets the response time limit.
        /// </summary>
        /// <value>The response time limit.</value>
        int GetResponseTimeLimit(DifficultyLevel difficulty);

        /// <summary>
        /// Gets or sets the spins per normal round.
        /// </summary>
        /// <value>The spins per normal round.</value>
        int SpinsPerNormalRound { get; set; }
    }
}